Going For Gold – The Tech Behind Tokyo 



The 2020 Tokyo Olympic Games are now underway, and it’s not just the athletes going for gold; the tech firms behind the event, have gained praise for delivering the most” innovative Games” ever. So, what are Intel, and their partners are using to help improve the experience for both competitors and fans. Let’s take a look.

Facial Recognition

Facial Recognition scans are replacing traditional ID checks to improve security. This is the first time this technology has been used at an Olympic Games and will be used to identify over 300,000 people at the Games from athletes, media, volunteers and more. This will help reduce long waiting times for ID checks and prevent identity fraud. This is also referred to as “NeoFace”.

3D Athlete Tracking (3DAT)

A unique and special tracking system is being deployed at the Olympics. The software uses four specialist cameras to build a three-dimensional view of the athlete. Deep learning algorithms then assess the athlete’s form, motion, and biomechanics. This provides greater insight for coaches to evaluate performance and make changes and can also be used to analyse a competitor’s movements.

Broadcasting via the ‘Cloud’

The Tokyo Games is the first to use a cloud-based platform for live broadcasting. The move to the cloud will allow broadcast engineers and producers to be based in remote locations. This way of working also enables efficiencies in delivering lower latency uploads, faster editing, and streaming capabilities.

VR Fan Experience

Various events at the Olympics will be available to view through VR, providing a more immersive experience. These include the opening and closing ceremonies, Boxing, Track & Field, Gymnastics and Beach Volleyball.

The advanced VR features differ from those used in the winter games 2018 delivering amazing; 8K definition, a 360-degree view and adjustments which claim to eliminate the dizziness sometimes experienced by VR users.

Digital Twinning of Stadiums

Creating a virtual replica of real-world places and systems, digital twinning is being used to create 3D simulations of racetracks, camera deployments and stadiums.

Athletes, Broadcasters and Spectators are all benefiting from this technology, accessed through the 5G network.

  • Competitors can experience lining up before an event.
  • Media can trial different camera setups before the main event.
  • Spectators can navigate the Olympic Park through the digital simulations.


The Olympics and new technology could not have come at a better time, helping to unite us at a time when the world is full of uncertainties. We cannot wait to see what the futuristic tech will be at the 2024 Olympics, but for now, we will be cheering on Team GB from the back of our VRs.

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